Mesara is a region of Gidi Anar comprised of a number of independent city states. Not bound together by racial xenophobia, conquering generals, or religious convictions, the city states have tenuous cease-fires at most times, and skirmishes quite often.
No denizen in the region will label themselves a Mesaran, they will announce which duchy, city, or sovereign nation they associate themselves with. The term Mesara was coined in the Terahell Wars after the first rise of evil. Three generals from the region signed a treaty and a three lead a sizeable force taken fairly from all the cities in the area. The three generals Mathis, Sangen, and Tamera were all experienced from innumerable skirmishes between city-states back home and led their armies to great success on the battlefield. From this their armies’ name was shortened to the MeSaRa army. Soldiers not from the area soon began to know of the army and the region coming from it as simply Mesara.
Geographically, Mesara is an interspercement of plains and forests, but a large majority of the land is cultivated and the population density of Mesara is second only to eastern Sune. Mountains exist on the northern border near Tyr, and the land dries up near Bajud. Trade is universal between city-states, with wide varieties up for demand.
Each city-state has it’s own racial mix, and while the majority are human, Mesaran cities have the most diversity by far. Only a few xenophobic duchies remain, with independent dwarven states in the Tyran hills, an Elven/Half-Elven port town on the west coast, and a Kivan monastery near Bajud. Uncontested lands in Mesara exist, but most are either resourceless or the creatures inhabiting the lands are too dangerous.
Recently, a particularly strong state in Mesara is growing in strength and size. Backed secretly by the Akran state, Mathûn has carved out a sizeable portion of Mesara and is training a large army. Whether it will be used to unite Mesara, control the seas, or invade somewhere else remains to be seen.