Archive for May, 2006

Culture – Tigo

May 31, 2006

Tigo’s culture puts high value on strength, self-reliance, and individuality. Trades to aspire to are trappers, loggers, big game hunters, and the like. Food is primarily obtained from domesticated herd animals, orchards of fruit, and traded grains. Plenty live off of whatever they can kill that day as well. Coasts of Tigo are only settled in large walled cities for fear of attacks from Orcs or Mokurans.

The cities that do exist in Tigo are decently populated and heavily reinforced. Whole tree trunks are often used for the walls and the cities themselves are designed that once the walls are breached, the citizenry can escape to the surrounding forests and live self-reliantly there until the city is retaken.The forests are often left complete near these cities up to short bow range to give both cover to the fleeing citizens and a place for the guerillas to strike any armies. Most males are part of the local militia and with their wilderness skills form a fairly decent guerilla resistance force with minimal military training.

The capital, Woodlance, was chosen far more for it’s military merits than it’s trade potential. It rests at the top of a cliff, surrounded by a beast-laden forest. The city overlooks a large plain supporting the city with herds and farms. Only through a few mineshafts (original reason for the city was the mines below it) or climbing up the face of the cliff can one enter the city from the plain.

The emergence of large cities has created a more Sunetian culture in Woodlance, mining colonies, and the port cities. With the emergence of these types, a standing army and profitable trade routes have given Tigo some political power instead of being an un-invadeable forest. Most of Sune and Mesara’s metals come from the established mines of Tigo in both parts of the Windsweep Mountains.

World Building – Climatology of Racen

May 24, 2006

Extreme Environments

Northern Wastes – In the rain shadow of the Windsweep Mountains and far to the north, the wastes are a cold and dry land that will yield only bunchgrass and ice plants in the central parts. Northern coasts allow for some trading posts and Terahell watering holes.
Bajud – Northern and Central Bajud is a giant basalt rock bed covered in orange sands, protected from rain by the mountains and sheer distance from a water source. Most of the tribes live here in caves or in towns carved out of the rock. Southern Bajud has some dirt and bushes and small trees as it nears Selen.
Gemstone Islands – Peninsula part is a pure lush jungle, most of it unpassed by the major races. Rumors of the Wood Elves and more exotic species living there are as of yet unsubstantiated. Islands and coast of the peninsula are somewhat less verdant but still tropical.
Greenfinger Islands – Too cold and icy to support trees, many orcs have begun settling the islands by placing herds of cattle and bison up there and letting them take over.
Jungle of Lotuses - Magically enhanced jungle. Covered completely with an impassable jungle to common knowledge.
Shuthik – A desolate waste of rock, gravel, and unforgiving soil. Very cold throughout and does not allow for an expansive population.

Moderate/Diverse Environments

Mokuran – Rolling hills about the majority of the continent, with swampland-plains used mainly for rice occupying the southern section. Northern section is largely uninhabited except militarily due to coldness and proximity to the Greenfinger islands.
Tigo – Evergreen forests along the majority of it, with volcanic mountains dotted all over the nation. Some highland tundras further north and mixed forests in the southeast.
Tyr – Dotted volcanoes to the west, with the tundras and bare peaks of the Windsweep Mountains to the north. Eastern Tyr is the basalt and sand environment of Bajud, just with dwarves choosing to live underground. Southern and Western Tyr is a heavily developed plain, with plenty of farmlands to support the miners and desert dwellers in the other areas.
Sune – Eastern half is a sweeping plain, with rivers snaking throughout the landside. Farmlands extend as far west as possible through the help of irrigation and aqueducts and the food is sold all over Bajud, eastern Tyr, and western Sune. Far eastern Sune consists of many well-developed cities that trade with both high and dark elves. More forests near the coast and to the south in eastern Sune. Western Sune gets more arid and less developable nearing Bajud, the Windsweep Mountains, and the Wastes.
Selen – Western and northern areas are plains similar to Sune’s, but forests get thicker and thicker as one travels south and east. Inland some forests become impassable. Rolling hills and rivers on the western edge lighten the forests some.
Akra – Northern section is a far more sandy desert, with the denizens living underground. As you travel south the land gets wet very quickly. Southern Akra was mainly a swamp but has been engineered by the Gnomes to produce large amounts of diverse foods. To the east the Dragontooth mountains are mostly inhabited by Akrians instead of Bajudi or Selenians and their metals and gems are claimed by the gnomes.
Ishinal – Inland Ishinal is mainly chapparal and scrubland which turns greener in the south and loses the trees in the north. Northern Ishinal is filled with increasingly higher altitudes and oftentimes snow-covered plains. The slopes of the northern mountain range house battalions of soldiers to defend their borders against the Qwirim and to keep the orcish slaves working in the mines of the mountains and erecting stronger defenses against the Qwirim. The coasts allow for many people to live and prosper in the unusually temperate weather experienced up to Calas Kerith.
Chol’gatha – Heavy rainforests border the Jungle of Lotuses and the rest of the nation is covered in forests except for the Peaks of Krom. Anywhere near civilization is heavily forested for many reasons and turned into farmland.
Ulusht – The ground is far more welcoming here than it’s southern brother. Colder forests and plains cover this land and allow for some orcs to settle here.

World Builidng – Map of Racen

May 23, 2006

I'd have been hoping to hold this guy up my sleeve a bit longer, but here's the map of Racen. Excpect a few updates to the puppy once I get the major cities up in order. The penciling didn't come through at all, so I had to rewrite the nation names, so it's your guess (pretty easy actually) as to which mountain ranges are which.

Map of Racen

World Building – Nations of Racen

May 22, 2006

To Preface: The northern hemisphere of Racen consists of two large continents whose southern ends barely pass the equator. What is in the southern hemisphere is of yet unknown, but conjectured to have a lot of ocean. I also just realized that I made a bit on the basic geology of Racen, but it’s not currently around so that’ll later explain the scale of things.

In parenthesis next to some names is a suggested pronunciation. As always, talking by voice to me is the easiest way to find out.

Gidi Anar (Eastern Continent, Translates to ‘Big Circle’ in Draconic )

Sune (Soonay) – Largest nation in Racen. Human for the most part, and most follow the god of light, Kivan. Essentially Western Europe unified by common enemies and then peacefully ruled.
Selen (Sellin) – Second largest nation. High Elven with a few Humans and Gnomes.
Tyr (Like what you cry out) – Dwarven nation inhabiting most of the southern wing of the Windsweep Mountains and some lands south.
Tigo (Teego) – Mostly Human nation, surrounded on two sides by the Windsweep Mountains (one is a peaceful border with Tyr, the other a more contested border with Sune and Bajud)
Bajud (Bah-jude or Bah-whod) – Desert nation in the center of the continent. Many tribalistic humans as well as loyal subjects. A few tribes of dwarves and gnomes around.
Mesara – Unofficial name. Large land of unconquerable city states connected by loose alliances and temporary confederacies. Largely human but a few city states of entirely some races. Any resident of Mesara would claim to be in the city state their are currently in.
Akra – Gnomish nation to the southeast protected on one border by the Dragontooth mountains and to the north with Mesara.
Gemstone Islands - Southern archipelago inhabited by humans who believe only in the elemental patrons and believe the anthropomorphic gods are but aspects of the elements.
Northern Wastes – Vast Tundras and steppes home to only barbarians and Terahells.

Irik (Western Continent, translates to ‘Column’ in Draconic)

Ishinal (Ish-ee-nal or Ishi-nal) – Dark elven nation in the center of the continent. Largest in the western continent and third largest nation. Many orcs, goblins, trolls, and others are enslaved for military work or hard labor.
Chol’gatha – Orcish Nation originally brought together by Klim Tog at the southern tip of the continent. Fourth largest nation in Racen.
Ulusht – Orcish nation to the north. Has rule over most of the Greenfinger Islands.
Shuthik (Shoethick) – Strange nation between Ulusht and Ishinal containg the Qworim and Human cultists of Qwore.
Jungle of Lotuses – A large jungle with some swaths cut to house Terahells. Named because Deneamus’s power is strongest here (Deneamus’s sign is an 8 or 12-petaled lotus)
Delbre (Dellbray) – Nation of Drow Elves surrounded by coast and the Jungle of Lotuses. Most of the population is underground, but Blackport on the coast allows non-Drow and many Deneamus cultists set up encampments near the Jungle’s edge.

Moke Anar (translates to ‘Little Circle’ in Draconic)

Mokuran (Moe coo ran)- Situated on the subcontinent of the same name. Human nation with a unified culture very different from the Eastern Continent. Mokuran is between the Eastern and Western continents.

New Laptop

May 22, 2006

Didn’t want to write a new post on this guy until I broke it in a little, and I finally got that chance this week off. I got me a smexy 17″ Mac Book Pro after abstaining from buying a new computer during undergraduate years (I recently got the money from my grandmother absolving me of debt plus a little). The thing is awesome. I have a minor complaint in the heat put off, but I hear that’s solvable once Apple pulls their heads out of their asses and lets me use my support to get Apple technicians to reapply the thermal paste.

Since it is an Intel Chip, I did put a 15 gb partition on the sucker and install Half Life 2 and Counter Strike on it. HL2 runs amazingly good on the system. It looked as good as it did on Amber’s pimp system 16 or so months ago. It does take a long time to load levels, but that doesn’t really affect gameplay. So I beat Half Life 2 and once my room is clean or something I’ll play Lost Coast, and then Episode 1 (which I have purchased in the gamepack even though it hasn’t yet been released). I named the drive holding the Windows Deneamus, essentially the god of Shadow and Death of Racen to go with the “Windows is Evil” meme, but I think this comic exemplifies the relationship between Win and Mac these days. I have nothing against my Wintendo, I just can’t make it pretty

But I CAN make the Mac OS side damn pretty. Go Here to see it in the next month or so. Notice that none of my major apps have their original icons, and none of my folders have their original icon. If you see that your icon in the AIM window is different from the icon you set, it’s because your icon isn’t pretty enough and I had to change it. I’m sorry. I did just start experimenting with the pictures inside folder windows. Tell me what you think, I’m liking the creamsicle color for pictures but still a bit unsure of something that dark in my root folder.

If anyone has tips for a stable way to set cool themes on Windows, I’m in. I doubt I’ll do anything but open the games I put for myself on the desktop, and I have plenty of cool desktop pics, so I’m really just looking for a way to make the taskbar/start menu look better.

World Builidng – Races of Racen

May 22, 2006

This is just reference material for future posts on gods and nations, etc. Most of these races are standard fantasy fare, but I’ll elaborate if there’s ambiguity

Humans – A few different flavors of humans, as elaborated in nation section.
High Elves
Orcs
Dark Elves – Similar looking to High Elves, with the physical differences being oftentimes darker hair and lighter skin. Live on a different continent from High Elves and revere a different god.
Dwarves – Only a offshoot of dwarves called deep dwarves prefer living underground
Gnomes – Prefer living aboveground as compared to standard fare
Halflings
Drow Elves – Some live aboveground to protect their nation.
Terahells – Creations of Deneamus, the God of Shadow. More info later.
Trolls
Qworiken/Qwirim – Creations of Qwore, the Goddess of Chaos. More info later.

Lexicon of Screen Names, Part 2

May 10, 2006

Second installment. Currently being written right after the first as I'm on hold with Apple.

SpyinNZUS: The extension of this screen name is Spyin' Ryan New Zealand/United States. It's pronunciation is spying-enzüs. It comes from my time in New Zealand my deskmates for geography class were two class-A hecklers. They found out I didn't really want to be in New Zealand and had no purpose that drove me here (my parents did a teacher exchange and I was forced to come along). After this realization they called me Spyin' Ryan (with the cutest kiwi accent, especially from the little one). So I decided that for any purpose of nefariousness, like file sharing or posting on Magic: The Gathering forums, I'd be this evil character spying on New Zealand for the US of A.

Salaman: (Pronounced sälamen, ie rhymes with min) I'm sure a lot of people preface stories with "When I was a child, I had an overactive imagination." Well I had a very overactive imagination, and that imagination continues today. From the beginning, one of the main stories was a group of four elemental mages and their warrior bodyguards on a quest to destroy an evil god. The leader of this group changed a little bit in the beginning (was to be the main bodyguard, Trasc). Later I created such a natural-born leader out of the fire elementalist that I made him the leader. The fire elementalists name was Salaman, which I kinda just cut the -der from salamander and pronounced it cooler. I use this name a bunch mainly because it's a name I've come up completely on my own and represents a character I really enjoyed creating. Any Santa Barbarians who played the D&D campaign I ran junior year, there was a nerfed Salaman (and yes, there is an actual storyline reason for the nerfing) in the city of thieves (Alicata) who wrecked your shit in the church.

Leave me comments if there's any cool stories you want to hear, otherwise I'll flesh out Racen, the world that I created for D&D campaigns and the Dance of Dusk story/comic.

Lexicon of Screen Names, Part 1

May 9, 2006

I’ve noticed I have a nice smattering of screen names and a few of them have decent origins/stories behind them. So I’m writing here to get both all my screen names down and all the stories of them down.

WalterTheKid: This is mainly my AIM screenname. Back in high school, and times earlier, Jason and I would make funny voices and create characters out of them. Few of them were named. One such character was an absolute hit in that Jason and I thought he was hilarious, other people hated it, and there seemed endless material to go off of. It was a little boy who would either get abused, beaten, or penetrated by creepy people. It would always end in this cacophonous scream. Jason and I were perfectly happy keeping the character nameless, until during play rehearsal one day some creepy guy has an exchange with the kid:

Guy: Hello Walter

Kid: How do you know my name?

Guy: You have a nametag on

Jason and I both look at each other awestruck and say to each other: that’s it! The character’s name was Walter ever since. Right around that time I was getting hip to the internet style so when rc_cola didn’t work for AIM, I chose WalterTheKid.
RC Cola: This one has to go back to elementary school. It was just a naming convention to take someone’s initials and see if there was anything funny with them, especially if their initials and then a word was something. Jarnigan Cook would be JC Penny, Ulysses Cuthbert would be UC Riverside (just joking). So with Ryan Carroll, the initials being the beginning of a sugary beverage, it was complete that one of my nicknames was RC Cola, and I didn’t mind it really. It’s amazingly one of my shorter and easier to remember SN’s. I had the story of this nickname in a bit of stand-up for speech class, and in the gift exchange I was given a six pack of Royal Crown Cola. That shit is nasty.

Attempt of Concept…

May 4, 2006

I have no problem with LiveJournal and I love it for finding out what my friends are up to, but I really want something that I have much more control over and also will show on google and others as my actual website.

I plan on still posting reviews (hopefully more time in the summer to read and watch) and updates on my life. I also hope to add some random linkage as time goes on and I hope to spruce up this site once finals are over.