Tigo’s culture puts high value on strength, self-reliance, and individuality. Trades to aspire to are trappers, loggers, big game hunters, and the like. Food is primarily obtained from domesticated herd animals, orchards of fruit, and traded grains. Plenty live off of whatever they can kill that day as well. Coasts of Tigo are only settled in large walled cities for fear of attacks from Orcs or Mokurans.
The cities that do exist in Tigo are decently populated and heavily reinforced. Whole tree trunks are often used for the walls and the cities themselves are designed that once the walls are breached, the citizenry can escape to the surrounding forests and live self-reliantly there until the city is retaken.The forests are often left complete near these cities up to short bow range to give both cover to the fleeing citizens and a place for the guerillas to strike any armies. Most males are part of the local militia and with their wilderness skills form a fairly decent guerilla resistance force with minimal military training.
The capital, Woodlance, was chosen far more for it’s military merits than it’s trade potential. It rests at the top of a cliff, surrounded by a beast-laden forest. The city overlooks a large plain supporting the city with herds and farms. Only through a few mineshafts (original reason for the city was the mines below it) or climbing up the face of the cliff can one enter the city from the plain.
The emergence of large cities has created a more Sunetian culture in Woodlance, mining colonies, and the port cities. With the emergence of these types, a standing army and profitable trade routes have given Tigo some political power instead of being an un-invadeable forest. Most of Sune and Mesara’s metals come from the established mines of Tigo in both parts of the Windsweep Mountains.